HOBBY PROJECTS

A hobby is a regular activity that is done for enjoyment, typically during one’s leisure time. A research-based project is one in which the primary goal is to acquire knowledge of some kind or to resolve some kind of uncertainty rather than producing a tangible product as a deliverable. It begins with an idea and an essential question. When you are designing the project and the essential question that will launch the activities, it is important to remember that many content standards will be addressed. With these standards in mind, devise a plan that will integrate as many subjects as possible into the project. Future employers ask for real-world experience of their potential employees. In addition to factual knowledge and skills in the traditional curriculum, soft skills such as project management, communication and social competencies become more and more important. In Information Technology education, acquiring necessary social skills to elicit and define requirements is underdeveloped. We introduce a student- centered, Hobby projectbased learning approach with a student team project, which tries to support learning processes. This approach allows students to explore methods for project management as well as requirements analysis and participatory design with real end-users. The results of the hobby project according to student evaluation are presented and conclusions about the value added of student team projects for Information Technology education. Outcomes: It is a good change from the monotonous lecture method. encourages self learning Involvement of students is more in practical work. Develops a better Understanding. Can motivate team work.

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