HOBBY PROJECTS

It is necessary that computer science students will be well prepared for entering the workforce. Future employers ask for real-world experience of their potential employees. In addition to factual knowledge and skills in the traditional curriculum, soft skills such as project management, communication and social competencies become more and more important. 

          In computer science education, acquiring necessary social skills to elicit and define requirements is underdeveloped. We introduce a student- centered , Hobby project-based learning approach with a student team project, which tries to support learning processes. This approach allows students to explore methods for project management as well as requirements analysis and participatory design with real end-users. The results of the hobby project according to student evaluation are presented and conclusions about the value added of student team projects for computer science education are drawn

S.No. FACULTY STUDENT NAME TITLE
1 Mrs.S.Swapna G.Jaitej Reddy Screen Saver
G.Jaideep Reddy
B.Maneesha
A.Renu Sree
Roshan Pande Enhancement disk scheduling algorithms
N.Rahul Krisha
R.Mahesekar
V.Vikram Kumar
2 Mrs.T.Neha Niranjan Yadav Blocking Misbehaving Users In Anomymizing Networks
M.Srinath
Rajavijay Kumar
3 Mr.S.Kiran B.Sai Nath Reddy Animoto
B.Bhavya Sri
D.Vikram
G.Devika
K.V.S.R Neelesh
M.Supriya
4 Mrs.YSNS.Prathima B.Pooja Joomla!
G.Santhosh
N.Pavan Kumar
N.Rajesh
5 Mrs.N.Prashanthi  G.Raja Rajeswari Forensic Analysis Of Social Networking Applications On Mobile Devices
M.Supriya
Maduri Supriya
B.Soumaya
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